/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/*
 * Interaction between core and LFGScripts
 */

#include "Common.h"
#include "SharedDefines.h"
#include "ScriptPCH.h"

class Player;
class Group;

class LFGScripts: public GroupScript, PlayerScript
{
    public:
        LFGScripts();

        // Group Hooks
        void OnAddMember(Group* group, uint64 guid);
        void OnRemoveMember(Group* group, uint64 guid, RemoveMethod& method, uint64 kicker, const char* reason);
        void OnDisband(Group* group);
        void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
        void OnInviteMember(Group* group, uint64 guid);

        // Player Hooks
        void OnLevelChanged(Player* player, uint8 newLevel);
        void OnLogout(Player* player);
        void OnLogin(Player* player);
};
